Publications

015 CherylI have been privileged to write and publish resources with Bushfire Press since 2008. My main focus area has been music technology in the classroom. My resources include various units of work for iPads and coding instruments using computers and Makey Makey’s.

I hope you find them useful in your classroom.

You can view and purchase my publications on the Bushfire Press Website

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Music Room Choice Boards

The Music Room Choice Board series has been written to help the delivery of music activities in the classroom AND in the home, initially for the COVID-19 crisis and its aftermath, but also to help with home schooling and out-of-school music activities.

This resource is PERFECT for use by teachers who need to supervise students in their classrooms and at home – at the same time.

As teachers ourselves, we understand the difficulties you, as a teacher or parent, are working with and we have made the Music Room Choice Board series available to you at whatever price you can afford to pay (starting at $1) for the duration of the crisis.

There are three levels available now.

How does the resource work?

  • The Resource is a PowerPoint file with the embedded audio tracks
  • The embedded tracks are also provided separately if you wish to delete them from the PowerPoint
  • The Powerpoint file is completely editable, you as the teacher can edit and change to deliver to suit your needs
  • The activities are graduated from easy to more challenging as your student travels along the choice board
  • There are additional instructions in the notes section of each slide
  • The pages are sized to A4 for easy printing to draw/write for the activities provided.

Music Room Games

Each of the games found in these resources are intended for students to practise music vocabulary, theory and knowledge in an easy and fun way. These can be used as part of your lesson, in music stations, for early finishers and are easy activities to set for relief teachers.

Most of the games are modified from games commonly played by students in school and at home.

Depending on the game it can be played in, pairs, small groups, large groups or as a whole class.

Each game has an information card with the following indicated:

  • Year level/s
  • Game instructions
  • Resources needed

Most game pages have been created with the flexibility to be printed A5, A4 or A3.

promo posterGames found in the 3 resources are

Music Room Board Games:

  • Musical Ladybugs: Colouring
  • Musical Ladybugs: Build a bug
  • Music Note Snakes & Ladders
  • Fishing Rhythms
  • 5 in a Row
  • Guess That
  • Rhythm Value Sequence

Music Room Dice Games:

  • Music Note Yahtzee
  • Music Note Shut the Box
  • Beat Me to 100
  • Music Note Bingo Stick Notation
  • Music Note Bingo Rhythm Values
  • Rhythm Race

Music Room Matching & Card Games:

  • Dominoes
  • Go Fish/ Snap/ Swat/ Memory
  • Taa-as (Sevens)
  • Swat Rhythms
  • 16 or Bust

sig_ringtones_iPad_400Signature Ringtones

Are you teaching with iPads in the Music Classroom? Signature Ringtones contains 4 sequential iPad projects (each taking 1-2 lessons) using Explain Everything and GarageBand.

This ebook includes downloadable clipart images, charts, handouts and printables to print and or project, audio files to play and simple step-by-step visual instructions to teach an exciting and interesting unit of inquiry using iPad classroom music apps.

Assessment and planning documents are included for Australian Curriculum, AusVels and IB PYP, International Baccalaureate Primary Years Program.

The 4 projects include:

▪ Pitch Maps – drawing and recording in Explain Everything.
▪ Melodic Rhythms – composing and then recording untuned and tuned percussion instruments in Explain Everything.
▪ Ringtones – playing, recording, arranging and producing in GarageBand.
▪ Digital Portfolios – Putting it all together in Explain Everything.

Music Room Tech is a new series created by Cheryl Burgemeister (The Interactive Music Room).
These projects are easy, fun and engaging ways for your students to explore and manipulate educational music apps and achieve genuine technology and iPad’s in music education outcomes.
Illustrated by the inimitable Bradfield Dumpleton.


digport_cover_400Digital Portfolios

As presented at DAYTiME, Maryborough and ASME conferences in 2015 and EdTech SA in 2016.

Have you ever been asked to explain or justify a portfolio assessment or report grade to a parent?
Then this Virtual PD Tutorial is for you!

Join author and presenter Cheryl Burgemeister as she steps you through the process of recording, collating and sharing evidence for Assessment in a digital form, allowing you to view and listen to your student’s work in the one document. Access can be provided to teacher, student, school and parent as required.

By the end of this tutorial you will be able to:

  • Work with the apps dropbox/Google Drive, i-nigma, Book Creator and Explain Everything
  • Create QR codes
  • Create templates for your students to access
  • Document a unit of work from start to finish in one app

Your students will:

  • Be engaged directly in their learning and assessment in a brain-based, multi-disciplinary way
  • Increase their ICT skills
  • Take an active role in their assessment

Inc. tutorial videos, audio, notes, charts, proformas, outcomes checklists
OVER 90 MIN OF ACCREDITED PD!

  • Clipart
  • Australian Curriculum outcomes tracking
  • AUSVELS outcomes tracking
  • International Baccalaureate outcomes tracking
  • Professional Development accreditation


Scratch Coding for the Music Room

&

Scratch Coding for the Music Room: Makey Makey Edition

Scratch Coding for the Music Room- comparision guideEver thought – Gee – I’d like to grab my students’ interest by using exciting new technologies in my music class – but never really knew how?
Let Cheryl Burgemeister show you loads of easy and exciting ways to do it.

Use this 10 week unit of work to teach your students to code their own virtual music instruments in Scratch. Scratch is an online/offline, computer based, coding program used to teach the basics of coding. More atwww.scratch.mit.edu

With the Makey Makey Edition, turn them into an electronic instrument with the Makey Makey INVENTION kit!

Here’s an easy way to introduce it with step by step tutorials, videos, audio and image files, notes, charts, proformas and outcomes checklists.
Coding has become a skill which all students need to learn in the primary school years. It provides opportunities for cross-curricular learning in mathematics, the sciences and the arts.


Coding_music_instrument_apps_Hopscotch.jpgCoding Music Apps in Hopscotch

for middle primary-lower secondary

Here’s an easy easy way to use coding in your music class – using the Hopscotch app!

This 4-6 week unit of work contains:

  • lesson plans
  • tep-by-step instructions
  • charts
  • scores
  • proformas
  • worksheets
  • Australian curriculum links

By the end of the journey, your students will be able to:

  • create & play virtual instruments
  • assign sounds to abstract images
  • code instruments
  • arrange a simple composition
  • play together in a virtual band

MR_boomwhacker_notation_cover Boomwhacker Notation

Full set of colour coded Boomwhacker notes & symbols

Notes, rests, time signatures, bar lines

Print, photocopy, laminate


MR1_BLMs_cover_840MUSIC ROOM
Student Activities
Reproducible BLM masters

A companion resource for the award-winning classroom music program Music Room (by Rob Fairbairn, Mark Leehy & Kevin O’Mara)

Time-saving, reproducible Black Line Masters for:

  • Engagement
  • Reinforcement
  • Extension
  • Revision
  • Assessment/Evaluation
  • Reward
  • Early finishers

Includes cutting & pasting, simple puppet making, drawing and colouring.
Ideal for student portfolios!

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